Bounce it. Break it. Don’t drop it.
Move with the mouse or the arrow keys. Where you hit the paddle changes the angle, which is the only real skill here.
The paddle is a steering wheel, not a wall
Hit the ball with the middle and it comes straight back at you. Hit it near the edge and it flies off at an angle. Once that clicks, you stop chasing the ball and start placing it, which is when the game gets good.
The trick everyone eventually learns: get one ball above the brick wall and it does the work for you. Ten, fifteen bricks in a single trip while you sit there doing nothing.
Capsules, and the one you should dodge
Broken bricks sometimes drop something. A wider paddle is always worth catching. A slow ball buys you a breath. The multiball turns a controlled game into chaos, in a good way, if you can track three at once.
The red one shrinks your paddle. It falls exactly like the good ones and it will catch you out at least twice.
Stages get meaner in a specific way
The ball doesn’t get much faster. What changes is brick durability. By the third stage the top two rows take three hits each, so the same clear takes twice as long and gives the ball twice as many chances to slip past you.
An old shape
Paddle-and-brick games predate almost everything else on the arcade shelf, and this one is deliberately plain about that. No story, no unlockables, just a wall and a ball and your reaction time. Google block breaker gets typed into search bars mostly by people who want two minutes of nothing to think about.
Nearby time-wasters
Space invaders google is the other one where a wall slowly comes apart, except it shoots back. Google pac-man if you’d rather be chased than shoot. Google snake game for the one that’s genuinely hard to stop playing.
Everything non-arcade sits on google easter eggs, including google gravity if you want a break from scoring.