No connection. Might as well run.
Space or up arrow to jump. Down arrow to duck under the flyers. It never ends, it only gets faster.
Every person reading this has, at some point, deliberately unplugged their wifi to play this.
Jump early, not late
The single most common way to die here is jumping at the last possible moment because the cactus looked further away than it was. Perspective on a flat 2D track is a liar. Commit about half a body-length earlier than feels right and your survival rate roughly doubles.
Holding the jump gets you a taller arc. Tapping gets you a short hop. Short hops are what you want for single obstacles because you land sooner and you’re ready for the next one.
The flyers change everything
Around the 700 mark birds start appearing, and they come in at three heights. High ones you ignore completely. Middle ones you duck. Low ones you jump. The mistake is treating them all the same and panic-jumping into one.
Ducking also makes you fall faster if you’re already in the air, which is an undocumented and very useful thing to know when you’ve mistimed a jump and there’s a cactus coming.
Night mode is not just decoration
Around 900 the track inverts and everything goes dark. The obstacles are identical, but the contrast shift genuinely throws people off for a few seconds, and a few seconds is all it takes at that speed. Expect to die the first two times it happens.
How fast does it get
The speed climbs continuously rather than in steps, so there’s no point where it suddenly gets hard. It just gradually stops being possible. Most people top out somewhere between 800 and 1500. Past 2000 you’re reacting faster than you’re thinking.
Other one-button time sinks
Google snake is the other one people play until their thumb hurts. Google block breaker and google pac-man want more from you. Google space invaders is the one where you shoot back.
Non-game distractions are listed on google easter eggs, starting with google gravity.