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Valorant Characters: Abilities And Skills 

Valorant Characters: Abilities And Skills 

Valorant Characters

Find a complete list of Valorant characters and their abilities, perfect for beginners or anyone needing a review.

Want to learn more about Valorant characters? Choosing the right agent and using their skills well can be tricky with many options. 

Riot often adds new agents, encouraging players to try different ones. Understanding how to buy and use the right abilities to gain an advantage in this multiplayer game is crucial.

Choosing the best mix of abilities can be complex, with many Valorant agents having unique skills. 

Don’t worry, as we explore each agent – including Gekko, the newest one – and their abilities to give you the edge over your foes.

Whether experienced or new, this guide to all current Valorant characters will help you excel in one of the top PC games in 2023.

Valorant agents:  

A list of all current agents and their abilities:

Gekko (Initiator)

Gekko (Initiator)

Wingman (Q) – Wingman locates enemies and concusses the first one he sees with a shot.

To defuse or plant a Spike, aim at the site or planted Spike and use alt fire. Gekko needs to have the Spike to grow it.

Wingman turns into a dormant globule after use. Once it cools down, you must pick it up to use it again.

Mosh Pit (C) – Throw Mosh like a grenade. Mosh lands, spreads out, and explodes after a short time.

Dizzy (E) – Launch Dizzy, one of Gekko’s companions, into the air. Dizzy charges up, then fire plasma at visible enemies, blinding them if hit.

Thrash (X) – Link to Thrash’s mind and guide her through enemy areas. Activate her power to lunge and explode, detaining enemies in a small radius.

Fade (Initiator)

Fade (Initiator)

Seize (Q) – Explode an orb of nightmare ink on the ground to trap enemies for a short time.

Prowler (C) – Send the Prowler straight ahead. It chases enemies, nearsighting them if it reaches them. Hold fire to guide it towards your crosshair.

Haunt (E) – Throw an orb that falls and becomes a nightmarish figure, revealing enemy locations.

Nightfall (X) – Release a wave of nightmare energy that passes through walls. It reveals, deafens, and decays enemies.

Chamber (Sentinel)

Chamber (Sentinel)

Headhunter (Q) – Equip a powerful pistol. Use the alt-fire key to aim down sights.

Trademark (C) – Set a trap that slows a visible enemy after a brief delay.

Rendezvous (E) – Place two teleport anchors. When near one, activate it to teleport to the other instantly.

Tour de Force (X) – Equip a deadly sniper rifle that kills with one direct hit. Slain enemies create a slow-down field around them.

Harbor (Controller)

Harbor (Controller)

Cove (Q) – Throw a water sphere that turns into a destructible shield when it hits the ground. It blocks bullets.

High Tide (E) – Select and shoot a water wall on the ground. Use your crosshair to direct the wall’s path. It slows any players it touches.

Cascade (C) – Send a rolling wave of water through walls. The wave slows down the players it hits.

Reckoning (X) – Use the full strength of your Artifact. Create a geyser pool that attacks enemies with geyser blasts. Hit players become concussed.

Neon (Duelist)

Neon (Duelist)

Fast Lane (C) – Shoot two energy walls on each side that stretch until they hit something solid.

These walls block sight and hurt enemies who pass through.

Relay Bolt (Q) – Throw an energy bolt that bounces once. The ground under both points gets electrified when it hits two surfaces, causing a concussion.

High Gear (E) – Neon gets a brief speed boost. When charged, you can perform an electric slide. It resets after every two kills.

Overdrive (X) – Neon’s full power boosts speed or can be used as a deadly lightning attack. Each kill resets the timer.

Astra (Controller)

Astra (Controller)

Astral Form / Cosmic Divide (X): Enter a ghostly state to view the map from above—position stars for abilities.

You can remove and reuse stars, forming a temporary Nebula. When fully charged, create an endless wall that stops bullets and muffles sound.

Nebula (E): Turn stars placed in Astral Form (X) into nebulae, acting like smoke screens.

Gravity Well (C): Turn stars in Astral Form (X) into gravity wells. These pull players to the center and explode, making them vulnerable.

Nova Pulse (Q): Turn stars in Astral Form (X) into concussive explosions after a short delay.

Skye (Initiator)

Skye (Initiator)

Regrowth (C) – Heal allies with a trinket. Allies must be in range and line of sight. Skye can’t heal herself.

Use this ability until the pool is empty. The pool drains at the same speed, no matter how many allies you heal.

Guiding Light (E) – Use a hawk trinket to release a hawk. Guide it with your crosshair by holding the trigger.

Activate it again to make it flash and blind enemies.

Trailblazer (Q) – Summon a Tasmanian Tiger with a trinket. Control the tiger directly.

Press ‘fire’ to make it leap and explode, stunning and hurting enemies.

Seekers (X) – Release three seekers. They will track the nearest three enemies.

When a seeker reaches an enemy, it gives them a ‘nearsighted’ debuff.

KAY/O (Initiator)

KAY O

Flash/Drive (Q): Throws a flash grenade. Anyone in the blast radius gets blinded.

Zero/Point (E): Throws a knife that sticks to the first surface and explodes after a short delay. It suppresses anyone in the blast area.

Frag/Ment (C): Throws a grenade that sticks to the ground and causes multiple explosions. Damage increases the closer you are to the center, where it is nearly lethal.

Null/CMD (X): Increases KAY/O’s fire rate and reload speed. This ability also sends out a pulse that suppresses enemies in the area.

Jett (Duelist)

Jett (Duelist)

Cloudburst (C) – Throw a fog cloud that blocks vision on impact.

Updraft (Q) – Launch upwards after a short delay.

Tailwind (E) – Quickly move a small distance.

Blade Storm (X) – Throw sharp knives that deal damage and kill with headshots. A kill restores the knives.

Left click throws one knife, right click throws all remaining knives.

Raze (Duelist)

Raze (Duelist)

Blast Pack (Q) – Throw a C4 satchel. Detonate it manually or let the timer expire. It deals area damage and moves agents.

Boom Bot (C) – Deploy an explosive robot. It moves in a straight line, bouncing off walls. It detects enemies and homes to detonate unless shot.

Paint Shells (E) – Throw a cluster grenade. It deals with impact damage first, followed by more damage from clusters.

Showstopper (X) – Equip a rocket launcher. Shoot it down a path. The blast deals high damage in its area. One shot can make aces.

Omen (Controller)

Omen (Controller)

Paranoia (Q) – Send a shadow in a straight line to blind anyone it hits.

Dark Cover (E) – Launch an orb that turns into a shadow sphere at the endpoint. Charge it to travel further.

Shrouded Step (C) – Teleport a short distance after a brief delay.

From the Shadows (X) – Choose a spot on the map to teleport to. It appears as a shadow that enemies can destroy to stop the teleport.

If you succeed, you become invisible for a short time.

Reyna (Duelist)

Reyna (Duelist)

Leer (C) – Throw an eye that passes through walls. It blinds enemies who look at it, only affecting their distant vision. Use it to counter AWPers.

Devour (Q) – Enemies killed by Reyna leave Soul Orbs for 3 seconds. Use a nearby orb to heal quickly for a short time. Health above 100 will fade over time.

This skill casts automatically without using the orb if your ultimate is active.

Dismiss (E) – Use a nearby soul orb to become intangible briefly. If your ultimate is active, you also become invisible.

Empress (X) – Enter a frenzy significantly increasing firing, equipment, and reload speed. A kill refreshes the duration.

Breach (Initiator)

Breach (Initiator)

Fault Line (E) – Equip a seismic blast. Hold fire to extend the range and release to create a quake that dazes all caught in it.

Flashpoint (Q) – Place a blinding charge on a wall. It will fire a quick burst that blinds anyone on the opposite side.

Aftershock (C) – Shoot a Fusion Charge to release a slow burst through a wall. It causes significant damage to anyone in its path. It is excellent for clearing corners.

Rolling Thunder (X) – Equip a seismic charge. Fire to send a quake through all terrain in the ult’s cone.

It dazes, knocks enemies into the air, and deals some damage.

Phoenix (Duelist)

Phoenix (Duelist)

Blaze (C) – Create a flame wall that blocks vision and hurts anyone who goes through it. The wall can bend in any direction to cover ramps.

Hot Hands (E) – Throw a fireball that explodes on the ground after a short delay. The fire zone damages enemies but heals Phoenix.

Curveball (Q) – Fire a flare that temporarily blinds anyone in its path after a brief delay. It can curve left or right before bursting into light.

Run it Back (X) – Mark your current location. If you die while this is active or when it expires, you will respawn at the marked spot with total health.

Sova (Initiator)

Sova (Initiator)

Recon Bolt (E) – Shoot a bolt that sends a sonar signal and marks nearby enemies, revealing them.

Shock Bolt (Q) – Shoot an explosive bolt to damage enemies on impact—clear corners and boxes with it.

Owl Drone (C) – Launch and control a drone to spot enemies on the map. You can fire a tracking dart that reveals one enemy’s location until they remove it.

Hunter’s Fury (X) – Shoot up to three energy blasts across the map. Each hit damages and marks enemies.

What are the agent classes in Valorant?

Valorant has 21 characters, each in one of four classes: Duelist, Controller, Sentinel, and Initiator. These classes mean the following:

  • Duelists: These agents are aggressive and made for direct combat. They have abilities that deal with heavy damage and control the battlefield.

  • Controllers: These agents control enemy movement and vision. They use smokes, walls, and crowd control abilities to limit enemy maneuvers.

  • Sentinels: These agents are defensive, protecting their team and offering support. They can heal, revive allies, and gather information on enemies.

  • Initiators: These agents unsettle enemy positions and start fights. They use flashbangs, stun grenades, and other disruptive tools.

Agents also have unique abilities like smokes, incendiary grenades, and recon tools.

Some agents, like Harbor, Gekko, and Yoru, are considered hybrids by players, as they don’t fit into a single category.

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